Global Esports & Gaming Hackathon 2021


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Did you know?

Invigorate your 'gamer spirit' and register your team to take part in our first ever global esports & gaming hackathon.

If it wasn’t apparent before the COVID-19 pandemic, few can now deny what a juggernaut the gaming industry is – which is set to exceed $200bn in revenue in 2023*. Over the years, esports (professional competitive gaming) has evolved into an established form of entertainment in its own right. Revenues are predicted to reach almost $1.8bn by 2023 and total esports viewership is expected to reach 646 million by the same year.

*Source: The Gaming Playbook by GWI

Players ready

Are you a technology innovator? A maker of value? Then this Hackathon is for you.

With a focus on technology innovation and design thinking, this fun event will pit like-minded colleagues against each other, solving real-world problems targeting esports and gaming.

It doesn't matter if your code is messy, or not well commented, or uses inefficient algorithms. Our global esports/gaming Hackathon is about playing around, encouraging you to fail fast, fail cheap, and learn new things. If your code isn't production ready, we're not going to penalize you.


Choose your challenge

Choose one of the following three challenges to develop and turn into a concept with genuine value-making potential. You'll see that they are 'problem statements/use cases' for the esports and gaming sector– which one will you resolve?

Don't worry about how well you pitch. Hacking is about building and learning, not about selling so just go for it!

Challenge 1 : Player and Performance

At its core, professional esports is the pinnacle of competitive video gaming competition, with over $700m of prize money awarded over the past five years. As such, players and teams are striving for any possible methods to gain an edge. Projects in the 'Player & Performance' theme should aim to utilise technology to improve player performance at any level of play; from grassroots to professional.

Guiding Questions:

  • Could technology help enable more focused training?
  • How can technology (AI) be used to help to improve the real-life physical condition of players?
  • Burnout and wrist injuries are becoming increasingly common: could technology help to identify and address these ailments before they become too serious?

A healthy community is the beating heart of each esports ecosystem. Focus has increasingly been placed on developing existing and nascent communities, particularly in highlighting the importance of diversity, equality and inclusion, and combating negative online behaviour. Projects within the 'Buiding Better Communities' theme should look at ways to strengthen the multitude of communities that exist in the space, and increase positive connections and experiences within them.

Guiding Questions:

  • How can technology improve community experience?
  • Which areas of fan engagement are currently lacking, and how might technology play a role in filling these gaps?
  • What technology could improve the relationship between influencers and their communities?

With the gaming industry surpassing film and music combined, game development is big business, and it is critical that game studios develop entertaining games, which are seen by their potential audience, and which are underpinned by viable commercial models. Influencers are becoming increasingly key in advertising, whilst free-to-play games supported by micro-transactions are becoming an increasingly popular commercial model, with professional esports competitions helping to retain and more deeply ingrain players within a game's ecosystem. The 'Game Studios' theme projects can explore how game studios can continue to evolve their propositions and form better means of working within - and capitalizing on - this diverse ecosystem.

Guiding Questions:

  • Is there technology that could be developed to aid game development?
  • How can game studios collaborate more effectively with other stakeholders (such as streamers, tournament organisers and competitive players)?
  • How can technology be implemented within games to upgrade the esports viewing experience?

Value / weight: 20%

How technically impressive is the solution? Does it use a particularly innovative technique, or many different components? Does the technology involve a partner's collaboration and if so which features of the partner's ready solutions does it use?

Value / weight: 20%

Has the team put thought into the user experience? How well designed is the interface? (e.g. is it easy to use, or does it use a cool interface?). Did the team use 'Design Thinking' for developing the concept?

gaming-icon-60x60.pngWOW FACTOR
Value / weight: 20%

Overall wow factor of the solution.

Value / weight: 20%

How ready is the solution and to what extent does it work? Has the team achieved everything as per the acceptance criteria?

gaming-icon-60x60.pngLEARNING & PASSION
Value / weight: 20%

Did the team attempt to use new technologies or leverage our partner ecosystem, and was there learning involved? How passionate is the team in terms of believing in its solution?

gaming-icon-60x60.pngINTEL BONUS
Value / weight: 20%

Bonus points if developers complete Intel certification course on how to optimize code for Intel platforms.

Hackathon Prizes

  • First Prize – A fully loaded Intel Laptop, one for each participant in the team (worth approx. €4,000)

  • Second Prize – A Microsoft Surface Pro – One for each participant in the team (worth approx. €1,000 each)

  • Third Prize – Secretlab Gamer Chair – One for each participant in the team (worth approx. €500 each)

Register your team

Registrations are closed.

Register your team on or before October 27 to compete in the hackathon.

Have you got some great ideas for resolving more than one of the chosen topics? That's no problem. Teams can opt to turn any number of the topics into a winning concept.

You've made your selection, so what's next? It's a team effort. Once your team (maximum of 4 people) has chosen its preferred problem statement(s), you must work together to develop a working solution. This will then be demoed via video upload, or through an executable on the code repository provided.

The judges will be marking your concept on its ability to make value. But they'll also want to see a 'wow' factor.

There's also a complete entry guide setting out the Hackathon Rules and application process at the end of this document, along with a set of FAQs answering possible queries.

*You can participate in multiple challenges (themes). However, kindly register separately for each theme.


What is the objective of this Global Hackathon?

To encourage innovation and have fun! We also want to Ideate, Incubate and Innovate. Come up with cool technical solutions for the problem statements provided.

This Hackathon is for Sogeti, Capgemini and Intel employees and clients (as long as there is at least one Sogeti, Capgemini or Intel employee in the team).

Yes. The rule is to have minimum 2 and maximum 4 participants per team.

No, the objective is collaboration, so a minimum of two people team is mandatory.

Yes, they absolutely can. Just select the themes while registering for the event. MULTIPLE entries are welcome, but each entry must be separately processed.

Yes, all teams need to register latest by October 27 and submit their solutions/prototypes by EOD your local time on November 18.

Registrations : before October 27
Entry submission: before November 18
Hackathon Finale: November 30 / December 1

You can see the prizes here: See Prizes

No, it will be a virtual judging process.

The teams are expected to mandatorily provide source code/API for their solutions, checked into the BitBucket OR similar repository provided on the portal. Other optional deliverables such as PPT, videos, images or documents can also be uploaded directly on the portal.

We will provide you with a BitBucket or similar repository link.

Yes, with appropriate attribution.

No, the entire idea need not be fully implemented, but the submission should be functional so that it can be reviewed by the judges.

No, only the team leader can login from their account and do the application submission.

Please write to

Winners will be announced on the date of the finals.

Yes, in fact that is encouraged and would give extra points to the team.

Yes, the participant needs to zip all this stuff and upload a single zip file into the upload box in the portal. The maximum file size limit for the upload is 200 MB.

Yes. We recommend you use Trello Boards and Microsoft Teams Sites for this event.

Yes, with approval from the partners – contact Darren Baker ( for trial licensing.

This effort will be outside of working hours, so no reporting is required.

We are looking for technology that can accelerate opportunities in the esports space, perhaps something that could enhance the esports experience, and highlights intel’s position in esports.

You could also look at ideas that help our developers optimize code for intel platforms so they perform better. An example would be something that helps the developer studios of esports games that employs Sogeti developers. We recently ran an event at an esports area in Paris where Intel gave developers insight into how this would work. That recording is here on the Capgemini OneDrive.

Another possibility is to utilize Intel’s AI technology imbedded in new systems and OpenVINO ToolKit to help with esports broadcasters who steam games and esports events. For more ideas, consult the Intel website for ideas, perhaps this article from one of their interns called What Gamers Want and How Intel Is Making It Happen.

We wanted to leave the possibilities open for you to explore and create an experience that is meaningful to you.

Yes all members need to complete the training to get the bonus points.  Once your team has registered we will register you and the team in the partner program and you will receive a registration email from Intel. We will then send you an email with a link to the training.

Hackathon Rules

  • The Global esports & gaming Hackathon 2021 is open to Sogeti, Capgemini and Intel employees and clients (as long as there is at least one Sogeti, Capgemini or Intel employee in the team).

  • Participants need to form a team with a minimum size of 2 members and a maximum of 4.

  • Registrations for the hackathon will close on October 27. The deadline for submission of prototypes is November 18 and the Finale will be held on November 30 / December 1.

  • Each team must select a leader, a team name, and Register on this site by submitting their details in the registration form.  The team leader needs to provide a “Unique Team name” when registering. Please enter all the names of the team members in the team details. Please enter the Team Leader's name as the first member in the registration form.

  • Each team can have more than one entry (a new registration will be required for each entry), but if they get through to the semi-finals they will have to choose a single entry to move further.

  • Zip it up! For submissions that include PPTs, videos, documents and images, the participant needs to zip everything and upload a single zip file to the upload box in the location provided. The maximum file size limit for the upload is 200 MB (executable files are not allowed).

  • For queries/support on this event, please contact us.

  • Teams can use libraries, frameworks, or open-source code in their projects.

  • All entries must be original through a self-declaration. No Plagiarism.

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