Global eSports & Gaming Hackathon 2021

READY. SET. GO!


In association with

Intel logo

Did you know?

Invigorate your 'gamer spirit' and register your team to take part in our first ever global eSports & gaming hackathon.

If it wasn’t apparent before the COVID-19 pandemic, few could now deny what a juggernaut the gaming industry is – which is set to exceed $200bn in revenue in 2023*. Over the years, eSports (professional competitive gaming) has evolved into an established form of entertainment in its own right. Revenues are predicted to reach almost $1.8bn by 2023 and total eSports viewership is expected to reach 646 million by the same year.


*Source: The Gaming Playbook by GWI

Players ready

Are you a technology innovator? A maker of value? Then this Hackathon is for you.

With a focus on technology innovation and design thinking, this fun event will pit like-minded colleagues against each other, solving real-world problems targeting eSports and gaming.

How good your code is. It doesn't matter if your code is messy, or not well commented, or uses inefficient algorithms. Our Global eSports/Gaming Hackathon is about playing around, encouraging you to fail fast, fail cheap, and learn new things. If your code isn't production ready, we're not going to penalize you.

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Choose your challenge

Choose one of the following three challenges to develop and turn into a concept with genuine value-making potential. You'll see that they are 'problem statements/use cases' for the eSports and gaming sector– which one will you resolve?

How well you pitch. Hacking is about building and learning, not about selling. Just go for it!

At its core, professional eSports is the pinnacle of competitive video gaming competition, with over $700m of prize money awarded over the past five years. As such, players and teams are striving for any possible methods to gain an edge. Projects in the Players & Performance theme aim to utilise technology to improve player performance at any level of play, from grassroots to professional.

Guiding Questions:

  • Could technology help enable more focused training?
  • How can technology (AI) be used to help to improve the real-life physical condition of players?
  • Burnout and wrist injuries are becoming increasingly common: could technology help to identify and address these ailments before they become too serious?

A healthy community is the beating heart of each esports ecosystem. A focus has increasingly been placed on developing existing and nascent communities, particularly in highlighting the importance of diversity, equality and inclusion, and combating negative online behaviour. Projects within the Community theme will look at ways to strengthen the multitude of communities that exist in the space, and increase positive connections and experiences within them.

Guiding Questions:

  • How can technology improve community experience?
  • Which areas of fan engagement are currently lacking, and how might technology play a role in filling these gaps?
  • What technology could improve the relationship between influencers and their communities?

With the gaming industry surpassing film and music combined, game development is big business, and it is critical that game studios develop entertaining games, which are seen by their potential audience, and which are underpinned by viable commercial models. Influencers are becoming increasingly key in advertising, whilst free-to-play games supported by micro-transactions are becoming an increasingly popular commercial model, with professional esports competitions helping to retain and more deeply ingrain players within a game's ecosystem. The Game Studios theme examines how game studios can continue to evolve their propositions and form better means of working within - and capitalizing on - this diverse ecosystem.

Guiding Questions:

  • Is there technology that could be developed to aid game development?
  • How can game studios collaborate more effectively with other stakeholders (such as streamers, tournament organisers and competitive players)?
  • How can technology be implemented within games to upgrade the esports viewing experience?

gaming-icon-60x60.pngTECHNOLOGY
Value / weight: 20%

How technically impressive is the solution? Does it use a particularly innovative technique, or many different components? Does the technology involve a partner's collaboration and if so which features of the partner's ready solutions does it use?

gaming-icon-60x60.pngDESIGN
Value / weight: 20%

Has the team put thought into the user experience? How well designed is the interface? (e.g. is it easy to use, or does it use a cool interface?). Did the team use 'Design Thinking' for developing the concept?

gaming-icon-60x60.pngWOW FACTOR
Value / weight: 20%

Overall wow factor of the solution.

gaming-icon-60x60.pngCOMPLETION
Value / weight: 20%

How ready is the solution and to what extent does it work? Has the team achieved everything as per the acceptance criteria?

gaming-icon-60x60.pngLEARNING & PASSION
Value / weight: 20%

Did the team attempt to use new technologies or leverage our partner ecosystem, and was there learning involved? How passionate is the team in terms of believing in its solution?

gaming-icon-60x60.pngINTEL BONUS
Value / weight: 20%

Bonus points if developers complete Intel certification course on how to optimize code for Intel platforms.

Hackathon Prizes

  • First Prize – A fully loaded Intel Laptop, one for each participant in the team (worth €4000 or more each)
  • Second Prize – A Microsoft Surface Pro – One for each participant in the team (worth over €1,000 each)
  • Third Prize – Amazon Gift Vouchers – One for each participant in the team (worth $500 each)

Register your team

Register your team and upload your solution before end of day October 11 for your chance to compete in the hackathon.

Have you got some great ideas for resolving more than one of the chosen topics? That's no problem. Teams can opt to turn any number of the topics into a winning concept.

You've made your selection, so what's next? It's a team effort. Once your team (maximum of 4 people) has chosen its preferred problem statement(s), you must work together to develop a working solution. This will then be demoed via video upload, or through an executable on the code repository provided.

The judges will be marking your concept on its ability to make value. But they'll also want to see a 'wow' factor.

There's also a complete entry guide setting out the Hackathon Rules and application process at the end of this document, along with a set of FAQs answering possible queries.

Stay tuned for more details once the Hackathon begins.

FAQs

What is the objective of this Global Hackathon?

To ENCOURAGE Innovation and have fun! We also want to Ideate, Incubate and Innovate. Come up with cool technical solutions for the problem statements provided.

This Hackathon is for Sogeti, Capgemini and Intel employees only.

Yes. The rule is to have minimum 2 and maximum 4 participants per team.

No, the objective is collaboration, so a minimum of two people team is mandatory.

Yes, they absolutely can. Just select the themes while registering for the event. MULTIPLE entries are welcome, but each entry must be separately processed.

Yes, all teams need to register and submit their solutions/whitepapers by EOD your local time on September 13. This will give some time for the source code repositories to be created on BitBucket or other repository.

Registration & Entry submission: before XXX
Hackathon Finale: XXX

You can see the prizes here: See Prizes

No, it will be a virtual judging process.

The teams are expected to mandatorily provide source code/API for their solutions, checked into the BitBucket OR similar repository provided on the portal. Other optional deliverables such as PPT, videos, images or documents can also be uploaded directly on the portal.

We will provide you with a BitBucket or similar repository link.

Yes, with appropriate attribution.

No, the entire idea need not be fully implemented, but the submission should be functional so that it can be reviewed by the judges.

No, only the team leader can login from their account and do the application submission.

Winners will be announced on the date of the finals – October 9.

Yes, in fact that is encouraged and would give extra points to the team.

Yes, the participant needs to zip all this stuff and upload a single zip file into the upload box in the portal. The maximum file size limit for the upload is 200 MB.

Yes. We recommend you use Trello Boards and Microsoft Teams Sites for this event.

Yes, with approval from the partners – contact Darren Baker (darren.baker@us.sogeti.com) for trial licencing.

This effort will be outside of working hours, so no reporting is required.

Hackathon Rules

  • The Global eSports & Gaming Hackathon 2021 is restricted to Sogeti, Capgemini and Intel Employees.

  • Participants need to form a team with a minimum size of 2 members and a maximum of 4. Extra points will be awarded to teams that are formed from participants across multiple geographies – indicating strong collaboration.

  • Registrations for the hackathon will close on XXX and the Finale will be held on XXX.

  • Each team must select a leader, a team name, and Register on this site by submitting the required registration form. There will be one login ID per team. The team leader needs to provide a “Unique Team name” when registering. Please enter all the names of the team members in the team details.
  • Each team can have more than one entry (a new registration will be required for each entry), but if they get through to the semi-finals they will have to choose a single entry to move further.

  • Zip it up! For submissions that include PPTs, videos, documents and images, the participant needs to zip everything and upload a single zip file to the upload box in the portal. The maximum file size limit for the upload is 200 MB (executable files are not allowed).

  • For queries/support on this event, please contact us.

  • Teams can use libraries, frameworks, or open-source code in their projects.

  • All entries must be original through a self declaration. No Plagiarism.

In association with

Intel