GAME ON

eSports has grown from a $691 million valuation to a potential worth of $1.9 billion by 2026. Why? The players, the games, the fans. eSports is a monumental sporting endeavour, and Sogeti is proud to be part of the ongoing competitive gaming story.

 

Sogeti & eSports

From organizing offline and online game nights at our offices for years, to sponsoring three eSports teams, gaming has always been part of life at Sogeti.

For us, as a technology provider, eSports has an increasingly important role at several levels: for colleagues to enjoy and meet each other, and as a driver of business innovation.

The eSports opportunity

COVID-19 has accelerated many long-standing trends—and the growing popularity of gaming and eSports is no exception.

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As the pandemic delays production schedules for traditional content and prompts the cancelation of many professional sporting events, the supersized growth of eSports is only expected to continue. In fact, industry experts estimate that viewership could reach 646 million by 2023, outpacing traditional television and film viewership growth in some markets.

A recent report from Capgemini Invent shows the various opportunities available in eSports. Learn more by downloading our recent eSports paper.

From niche to mass

The rise and rise of eSports.  Global eSports market is expected to grow at a compound annual growth rate of 24.4% from 2020 to 2027 to reach $6.82 billion by 2027.

46 million

In 2020 more than 46 million people globally tuned in to watch an epic showdown between South Korea and China - Grand Finals of the League of Legends World Championships.

$1.1B

In 2020, global eSports revenues reached $1.1B, a year-over-year growth of almost 16%.

1972

The first eSports event happened all the way back in the October of 1972 at Stanford University where students competed on the video game Intergalactic Spacewar Olympics.

$34.3M

Valve’s annual tournament The International offered the highest prize pool for professional Dota 2 players in 2020 at a whopping $34.3M.

eSports @ Sogeti

Becoming a figure of normality

Fabien Senlanne, CTO Sogeti in France talks with Baptiste Vasse, CEO & Co founder Oplon eSports and Super Smash Bros player Claire Taupin to explore the topic of diversity in eSports.

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Accelerating performance

Sogeti Spain’s collaboration with S2V eSports focuses on planning, design, innovation and improvisation to find solutions at speed and quality.

eSport Series @ Vivatech

In 2019, we joined forces with the VIVA Technology trade fair and start-up organization Glory4Gamers to organize our first eSport tournament – the Sogeti eSport Series @ Vivatech. Structured around the two games sponsored as part of our partnership with Team Oplon, the competition saw participation by nearly 1,600 players. The finale was hosted at Vivatech to a packed venue with a viewership of more than 40,000 spectators!

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Cyber E-scape

In 2019, we launched Sogeti Cyber E-scape; the first dedicated Cybersecurity escape game. While it might not conjure thoughts of eSports, we challenged ethical hackers, crypto experts, malware analysts and more to a breakout game, infiltrating the Shadow League HQ to bring down this criminal organization. 400 candidates. 60 cybersecurity experts. The prize? €10,000.

Team Oplon & Sogeti

Baptiste Vasse, Oplon eSports co-founder & Fabien Senlanne, CTO at Sogeti France, share a common passion for gaming and eSports activities. They discuss the opening of a new training center, tournament victories, Race4Care initiatives and ambitions for the future.

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Let's play

Check out some of the joint activities and events we have planned with our partner Intel over the coming months.

 

Sogeti Codefest
Summer 2021

Our 10 day digital event where young coders compete head-to-head, taking on a variety of challenges as well as each other. 

Sogeti Codefest

 

 

 

eSports Hackathon
October, 2021 (more details soon)

In October we’re organizing an exclusive Sogeti eSports Hackathon, jointly with Intel.

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